Bus Out Crowd Jam – Jam Template + Editor is a complete Unity game template for building and customizing crowd-sorting bus puzzle games - inspired by Bus Jam, Bus Fever - Car Parking Jam and Bubble Bus: Parking Jam Puzzle mechanics.
Players tap colored buses into parking dock slots and watch matching colored people walk from the grid to board their bus — a satisfying hyper casual puzzle mechanic inspired by popular casual mobile games such as Bus Escape: Traffic Jam!
This game template includes a full puzzle gameplay loop, a dynamic people grid with BFS pathfinding, a queue-based bus docking system, three boosters, and a fully featured Unity level editor with automatic level generation. Every system is modular, data-driven, and easy to extend — making it the ideal starting point for a game jam project, rapid prototype, or a production-ready hyper casual puzzle template for mobile.
Try First: Browser Demo | Android Demo
OUR ADVANTAGES
Developer-oriented architecture
Clear documentation and setup workflow
Built-in level editor and editor utilities
Easy visual, color, and gameplay customization
Clean, modular, and extendable Unity codebase
TEMPLATE INCLUDES
🚌 Bus Out Crowd Gameplay
- Tap-to-dock bus queue system with column-based bus ordering
- Color-matching crowd boarding mechanic
- Dynamic people grid with BFS pathfinding to dock slots
- Configurable bus capacity per bus for multi-passenger challenges
- Limited parking slots and traffic puzzle-style strategic docking decisions
- VIP locked dock slots and multiple puzzle variations
🏗️ Level Editor & Data System
- Built-in Unity Editor level designer window
- 500 Levels included
- Visual grid painter for placing and erasing colored people groups
- Bus column and capacity configuration per level
- JSON level export and import system
- Auto level generator (create hundreds of levels in bulk)
🎮 Boosters & Gameplay Systems
- Three built-in boosters: Shuffle, Pick Any, and VIP Dock
- Progressive booster unlocking across levels
- Tutorial popups and per-level usage tracking
- Extendable system for adding new booster mechanics
🎨 Color & Visual Tools
- 6 built-in crowd colors (Yellow, Red, Green, Orange, Purple, Blue)
- 3D animated characters with idle, run, and boarding animation states
- Bus outline highlight effect and particle burst on completion
- Easily replace materials, meshes, and visual effects
🧪 Developer & Debug Tools
- In-game developer settings panel (level nav, win/lose trigger, ad testing)
- Keyboard shortcuts for level skipping and booster unlock
- Modular GameManager architecture
- Clean namespace isolation (BusOutCrowdJam)
🎨 Customization Friendly
- Easily replace visuals, UI, and animations
- Add new crowd/bus colors via a single enum and color dictionary
- No hardcoded gameplay rules
- Designed as a foundation template, not a locked system
📱 Mobile Ads Network
- AdMob: Monetization network included (banner, interstitial, rewarded video)
💿 Supported Platforms
- iOS
- Android
- WebGL
- Desktop
📄 Documentation
Includes step-by-step guides for:
Setting up the game scene and running your first level
Designing levels with the visual grid painter
Configuring bus columns, parking slots, capacities, and VIP docks
Using the Auto Level Generator to batch-create content
Adding new crowd colors and boosters
Extending the template for your own bus jam, traffic puzzle, or hyper casual game
📬 Support
If you have any questions or need assistance, feel free to get in touch



